Combat Commander Europe Board Game
IDR. 1.100.000

Monopolis Combat Commander Europe Base Tabletop, Board and Card Game
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Weight: 
2700 g
AgesMax: 
100
12+
2
-
2
120 minutes

CONTENT

Number of Players: 2
Playing Time: 60-180 Minutes
Recommended Age: 12+

Mechanisms:
- Campaign / Battle Card Driven
- Hex-and-Counter
- Simulation
- Variable Phase Order

DESCRIPTION

Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more Fate cards from their hands in order to activate his units on the mapboard for various military functions.

Players attempt to achieve victory by moving their combat units across the game map to attack their opponents combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenarios specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponents board edge.

A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" both good and bad will occur at random intervals to add a bit of chaos and uncertainty to each players perfect plan.

SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.

Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios and individual weapons larger than a pistol, rifle or BAR are represented by their own counters.

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