CONTENT
Number of Players: 2-4 Players (best with 3-4 Players)
Playing time: 1 hour per player
Recommended Age: 14+
Mechanisms
- Action Point Allowance System
- Dice Rolling
- Grid Movement
- Hand Management
- Modular Board
- Trading
- Variable Player Powers
Awards & Honors:
- 2013 International Gamers Award - General Strategy: Multi-player Nominee
- 2012 Meeples' Choice Nominee
DESCRIPTION
From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.
Advances
The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look.
Modular Board
Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources.
City management
Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion with multiple paths to victory.
Sleeve Cards: 2 pack 57x90mm