CONTENT
For 2-5 Players (best with 3-4 Players)
Recommended Ages: 10+
Playing Time: 75 Minutes
BoardgameGeek Ranks
Overall: 1079
Strategy: 524
Family: 196
Type: Family, Strategy
Mechanisms: Area Control / Area Influence, Hand Management, Variable Phase Order, Worker Placement
DESCRIPTION
In Mangrovia, a light "gamer's game"/family game with a Caribbean mangrove setting, a clever role selection mechanism allows the players to choose two different bonuses/actions as well as the turn order in which they want these actions to be carried out all by placing just one marker. Victory is achievable through a number of viable options, which guarantees high re-playability.
In order to succeed in this game, you should carefully choose and time the best possible combination of actions, called "ritual sites". A boat goes from ritual site to ritual site, first on the west side, then on the east side (in opposite order), triggering each action. If, for instance, you choose a ritual site high up, you will have an early choice of cards, but a late choice of space to build your huts or to collect amulets (and vice versa). A fourth action type is to select "active landscapes" and become starting player, which makes it possible to control the next round. After all players have performed two actions, the round ends. The game is usually played over 10-14 rounds and ends when one player builds his last hut.
The game board is built as a matrix system, with some spaces being part of two divine paths while other spaces belong to just one. The spaces that are part of two divine paths are obviously most tempting, but can you afford to build your huts there?
Sleeve Information:
1 Pack 57x90mm