CONTENT
Numbers of Player: 2 - 4
Playing Time: 40 - 60 mins
Recommended age: 14+
Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game.
DESCRIPTION
Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.
Each player receives:
1 player board (4 total)
6 action wedge tiles (24 total)
3 knight tokens (12 total + 1 extra for black knight power = 13 knights)
16 building tokens (64 total)
12 action tokens (48 total + 4 extra for knight powers = 52 action tokens)
5 troop tokens (20 total)
2 knight order tiles (10 total)
General Components:
Double-sided game board
32 Enemy tokens
30 Building bonus tiles
6 Enemy majority award tiles
56 Influence tokens
(rulebook incorrectly lists 61)
16x "10"
15x "5"
25x "1"