Warhammer 40,000: Conquest Card Game
IDR. 570.000

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in stock
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Weight: 
1500 g
AgesMax: 
100
12+
2
-
2
45 minutes

CONTENT

  • 224 player cards divided into seven factions
    • 30 Space Marines cards
    • 30 Astra Militarum cards
    • 30 Orks cards
    • 30 Chaos cards
    • 30 Dark Eldar cards
    • 30 Eldar cards
    • 30 Tau cards
    • 12 neutral cards (2x of 6 different)
    • 2 player-reference cards
  • 10 Planet cards
  • 40 smaller Token cards (size = Mini American Board Game Sleeves)
    • 10 Chaos Cultist
    • 10 Astra Militarum Guardsman
    • 10 Dark Eldar Khymera
    • 10 Ork Snotlings
  • 2 Servo-Skull Command dials
  • 62 tokens for tracking damage, resources, and more
    • 30 red skull Damage tokens
    • 30 blue gear Resource tokens
    • 1 First Planet token
    • 1 Initiative token
  • Rules
    • 1 Learn To Play guide
    • 1 Rules Reference guide

DESCRIPTION

BGG Rank:
Overall Rank 451 
Customizable Rank 24 

In Warhammer 40,000: Conquest, a two-player Living Card Game, you take the part of a warlord, leading your armies into battle against your opponent in a bid to claim glorious victory. Even as you lead your bravest warriors into battle, you must plan for the future, establishing a presence on planets before the tides of war consume them in blood and fire. You must conquer the Traxis sector by strength of arms for in the grim darkness of the far future, there is only war.

Warhammer 40,000: Conquest introduces seven distinct factions: Space Marines, Astra Militarum, Orks, Chaos, Dark Eldar, Eldar, and Tau. Each of these factions possesses a unique flavor and style of play, and an alignment wheel introduces the possibility of forming an alliance between two factions.

Capturing planets is your ultimate goal. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them, while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner, designating that planet's assets. These symbols grant no abilities by themselves, but the first player to collect three planets sharing a common symbol dominates the sector and wins the game.

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